Unity developer and technical artist in Tbilisi, Georgia (GMT+4), in game dev since 2021. I write gameplay code in C# and build the look: URP shaders, custom render passes, VFX, and getting a scene inside its frame budget on weak hardware.
Open for freelance and contract work. $25/hour or a fixed price per milestone. Write to kartakcvc@gmail.com.
Projects with code:
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Nitrate: a moonlit silhouette loop in Unity 6 URP. The light shafts are raymarched through the shadow map, so the turning windmill sails cut the moonlight on every frame. Procedural geometry, Shader Graph wind in every pass, a film print, 2.46 ms per frame at 1080p on a laptop GTX 1650 Ti. Video · Windows build
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InfiniteGarden: a Manifold Garden-style infinite world in Unity 6 URP, outlines drawn as an anti-aliased distance field in a Render Graph pass, and a frame budget measured on a GTX 1650 Ti and Intel UHD. Video
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massive-objects-showcase: 100,000 physics objects in Unity 6 with simulation tiers (Rigidbody, Burst, data), instanced rendering and tests.
Shipped: worked on Aura Farming (Steam, 120+ reviews).
Portfolio: matbcontrol.github.io · LinkedIn · YouTube