Modern & multiplatform 3D game engine
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Updated
Aug 9, 2026 - C++
Modern & multiplatform 3D game engine
A cross-platform render-graph based rendering system written in Swift
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
Ilum graphics playground for learning
Render graph-based Vulkan API abstraction library
UE5 Niagara Compute Shader Integration Example (Boids)
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
a powerful, scalable, robust foundation for creation, in rust
Deprectaed vulkan renderer
Toy vulkan renderer made for learning purposes
Modular rendering graph
A composable FrameGraph for WebGPU and wgpu. Build rendering features, coordinate GPU systems, and inspect frames with TypeScript/Rust runtimes and portable snapshots.
Graphite cross-platform render graph (used by Kudzu & Thermite)
Screen-space outline for Unity 6 / URP 17 (Render Graph): depth, normal, colour edges, rendering-layer selection, occlusion, crowd-friendly alpha mask. UPM package.
Rust wrapper for AMD Render Pipeline Shaders SDK
A WebGPU rendering engine for the browser. No dependencies, no build step.
rendersi1 is a personal renderer for demo purpose, easy to use and maintain.
A render graph-based engine built on Vulkan.
Manifold Garden-inspired infinite architecture in Unity 6 URP: SDF outlines, an instanced world that tiles in every direction
Experimental Vulkan 1.3 hybrid renderer with Forward, Render Graph, hardware ray tracing, TAA, SVGF, GPU capture, and reproducible validation tooling.
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